![]() ![]() Players can move back in forth between rooms and some backtracking is required to progress. ![]() Lumo is structured with a series of rooms most of which feature a puzzle that will unlock a door to another room or rooms upon solving. The game gives the player an empty room in which to try out the different schemes and chose the most comfortable option. I chose a third scheme which moves in north, south, east and west. The second isometric control scheme is a mirror of the previous with up causing northeast movement and down causing southwest movement. The first of these control schemes sets up on the d-pad and or control stick to move the character northwest and down to move southeast. Two of these modes have the directional control of the character in an isometric setup. ![]() For this review I played the Adventure mode and frequently took advantage of the infinite lives offered by the mode.Īfter selecting a mode the player is then prompted to choose one of three different control options. Adventure, provides the player with infinite lives, save points, a map and no timer and Old School which removes all of the previously mentioned tools and adds in a game clock. When starting the game, players can chose between two different modes of play. Lumo is a retro inspired, 3D, isometric, puzzle platformer that successfully walks of holding true to the difficulty of its inspiration, while at the same time providing an approachable experience for those new to the genre. While Lumo definitely looks to pull the nostalgia heart strings, the style of game it pays homage to will likely be foreign to many Nintendo fans. Due to Nintendo’s pedigree in the games industry, the Nintendo Switch is a logical destination for indie titles looking to relive the golden days of gaming. ![]()
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